5/16/2023 0 Comments Rimworld map designer guideNOTE: If you should wish to return to this screen simply press F5 and F5 This will take you to the editor and the map sector. This will load the details of the sector.Ĥ) Click the Okay button. Instead, you will be asked to load default maps y/n.ģ) Click the Load button. NOTE: You will not have any detail loaded. It can be altered, but not really worth the trouble. Note the following:ġ) This reference is peculiar to JA2UB map. This way, you can at least copy/paste the relevant map sector back in to overwrite the messed up one.ĭouble click on the Shortcut to Map Editor. Might be an idea to copy/paste the maps folder somewhere safe. Keep it safe!!Įxtract the Maps to your empty Maps folder in Data. There are a few utilities available to get this job done. You must now extract the maps from Data\Maps.slf I find it handy to have everything either in, or local to, the JA2 folder(s).ġ) Create a new folder in JA2\Data called Maps. You now have the Create Radarmaps shortcut.Īll your shortcuts can be placed wherever you find them most convenient. You now have the working shortcut to the Editor.Ĥ) Change to “c:\TalonSoft\Ja2\Map Editor.exe” –DOMAPS (Double clicking on the Map Editor.exe will only result in your starting a de-bug version of the game).ġ) Right click on Map Editor.exe and select Create Shortcut.Ģ) Right click this shortcut and select Properties.ģ) The Target reads “c:\TalonSoft\Ja2\Map Editor.exe”.Ĥ) Change to “c:\TalonSoft\Ja2\Map Editor.exe” –EDITORAUTO If you do not have the last two shortcuts, create them by the following method. In the JA2 folder, you should have the main JA2(game).exe, the Map Editor.exe, shortcut to Map Editor and create Radarmaps shortcut. Make sure you have the latest JA2 113 up and running. It makes for a very handy reference when modding. This will capture the screen and place it in your JA2 folder. Possible handy tip: Start a new game/continue existing, but when you have the Tactical Screen up, press ‘Shift-prt scr’. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.**This assumes that you have a fresh install** Faster river generation: Significantly speeds up generation of maps that have a river.It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods. Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod.If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings. So basically you will see the terrain how it will actually look when you settle on that tile. True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods.The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility. This feature is disabled by default and can be enabled in the mod settings. Reroll map seeds (RimWorld 1.4 only): You can reroll the seed for individual world tiles.
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